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Category: ITP Spring 2018

Category: ITP Spring 2018

Home Archive for category "ITP Spring 2018"

Category: ITP Spring 2018

vidianindhita April 17, 2018 April 17, 2018 Impossible Maps / ITP Spring 2018

Questioning Data Transparency and Final Project Idea

Both reading, “Feminist Data Visualization” and “Representation and the Necessity of Interpretation“, made me realize one keynote point: What’s behind data? What makes data be data? For my whole life, I always believed that data was a representative of facts. By reading both articles, I realized that data is not …

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vidianindhita April 12, 2018 April 12, 2018 ITP Spring 2018 / Wearable Technology

Wearable UV Detector, Phase 1

From the previous blog, Wearable Technology: Problem Solving Approach?, I decided to continue with the UV detector idea. The idea is pretty simple, to make a wearable technology that can tell you if you get too much sunlight. Previously, I wanted to make an accessory like a wristband. But after …

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Maps: Where to Eat Around Time Square
vidianindhita April 10, 2018 April 12, 2018 Impossible Maps / ITP Spring 2018

Maps: Where to Eat Around Time Square

Every map has a purpose. That way, every map needs to tell a story. For this week assignment, I want to tell people if they are lost in Time Square and looking for a place to eat. It’s not innovative I know. Yelp does that. But hey, at least this …

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Wearable Technology: Problem solving approach?
vidianindhita April 5, 2018 April 5, 2018 ITP Spring 2018 / Wearable Technology

Wearable Technology: Problem solving approach?

When I make a project, I always try to think why I do want to make it, who do I want to approach, and how can it solve people’s problem. Taking wearable technology class, I do want to learn how to implement the ideas to products. This field is actually …

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Trying to Understand MapboxGL and Geojson
vidianindhita April 3, 2018 April 3, 2018 Impossible Maps / ITP Spring 2018

Trying to Understand MapboxGL and Geojson

The first week assignment of Impossible Maps, I tried to use the map tile style from Mapbox. In the second week class, we tried to put data into our maps. And for this assignment, I combined both the Mapbox GL and Geojson. I’ve been playing around with data viz using …

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Intro to the Impossible Maps
vidianindhita March 27, 2018 March 27, 2018 Impossible Maps / ITP Spring 2018

Intro to the Impossible Maps

It’s always interesting to learn about impossible things. When I learned in the first class that the map we see in our Google Map is actually might be not what the real world looks like, I had a thought that anyone can make their own maps and make others believe …

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Addons Camera to Control Lights
vidianindhita March 7, 2018 March 7, 2018 ITP Spring 2018 / Tangible Interaction

Addons Camera to Control Lights

Since I’m not interested in taking part in any stage performances, I had not thought about stage lights and how to control them. It was my first time to know such things exist. And I was also impressed how improved the technology is to control such a complex system. Even …

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All About Tilt Switches
vidianindhita February 27, 2018 February 27, 2018 ITP Spring 2018 / Tangible Interaction

All About Tilt Switches

What is Tilt Switch? Tilt switches are instruments that can detect orientation or inclination. They are digital sensors which only turn on/off by tilting to one side and the other. As Adafruit stated, tilt switches are “poorman’s accelerometer”, meaning they are inexpensive, small, low-power, and easy-to-use. Since tilt switches are digital …

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Accessible MIDI Controller for Kids
vidianindhita February 14, 2018 February 16, 2018 ITP Spring 2018 / Tangible Interaction

Accessible MIDI Controller for Kids

I’m always bad at music. Neither do I have a background in music. Sure I was playing piano and guitar when I was a kid, but it was because my mom made me to. Since then, I’ve never played it anymore. So, making a MIDI controller was very challenging to …

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Designing an Arcade Game Controller
vidianindhita January 31, 2018 February 16, 2018 ITP Spring 2018 / Tangible Interaction

Designing an Arcade Game Controller

When we want to make an interactive product, it is very useful to understand the interaction design framework first. After read the “Interaction Design Sketchbook” by Bill Velprank, it opened up my perspective on how to design an interactive product. Designing an interaction is not the same as designing a …

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Categories

  • ITP Fall 2017 (42)
    • Animation (6)
    • Computational Media (12)
    • Fabrication (6)
    • Physical Computing (14)
    • Visual Languange (7)
  • ITP Fall 2018 (16)
    • Soft Sensing (4)
    • The Code of Music (7)
    • Understanding Networks (5)
  • ITP Spring 2018 (11)
    • Impossible Maps (4)
    • Playful Communication (1)
    • Tangible Interaction (4)
    • Wearable Technology (2)
  • User Experience (1)
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