Making 3D Character Using Adobe Fuse and Mixamo

There’s always an easy way to create a 3D character for animation or game.

Adobe Fuse CC (Beta) is a desktop application that allows creatives of all levels to build highly custom, high-quality 3D character models in a few minutes.

That’s what Adobe says on their website about Fuse. But to be honest, making a 3D character now isn’t that hard. Using Fuse, all you need to do is just choose every part of the body and customize it.

This is a character that I made using Fuse. It only took 15 minutes to make it (well, I’m not a perfectionist so I just chose whatever it was to make a person).

 

 

In my opinion, using Fuse is not hard. I kinda like it. But what I don’t like about Fuse is it needs so much memory in my laptop storage, even bigger than Adobe Illustrator. Seriously, if I’m not going to focus on this field, I’m just gonna uninstall it. 4,67 GB for a Beta version! That’s insane. Sorry Adobe.

 

Fuse Memory Size

 

I know it’s cool that we can export our 3D character directly to Mixamo and add animation/motion to the character. But even Mixamo, it runs a lot of memory for a web page. My laptop was heating up.

But oh well, I could try adding a lot of animation to my character.

 

 

Afterall, I realized that MacBook Pro (Retina, 13-inch, Early 2015), even with 8GB RAM and 2,7 GHz Intel Core i5 is not a perfect laptop to make animation. It’s not meant for that.

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